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EyesWeb and DirectX http://forum.eyesweb.infomus.org/viewtopic.php?f=24&t=82 |
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Author: | Dori [ 18 Feb 2009, 15:59 ] |
Post subject: | EyesWeb and DirectX |
Hi, I can see in EW that it has some 3D rendering blocks and have heard that it supports DirectX. I essentially want to create a simple 3D 'Game' that will show in EW. So my questions are: 1. Where can I find documentation on these 3D blocks to figure out what they can do and how i can use them? ( I have been searching for hours to no avail) 2. Are there any tutorials on how to use these blocks with DirectX? 3. What is the benefit of also using VVVV with DirectX and EW? ( I heard it mentioned on another post) Thanks in advance for any help! |
Author: | alessandro [ 26 Feb 2009, 19:41 ] |
Post subject: | Re: EyesWeb and DirectX |
Eyesweb have a simple set of tridimensional rendering blocks. You found them at ImageAndVideo\3DRendering position of blocks gerarchicial view. These blocks do not use the DirectX library but use openGL library. The tridimensional system support the camera position, camera rotation, lighting and materials system in the same way of openGl standard implementation. The only available shape is a colored or textured rectangle with zero thickness (only width on X coordinate, height on Y coordinate and with Z fixed by a constant).
Only a note: For this 3D catalog of blocks are planned a revision. A better documentation and revised tutorials are under construction. Feel free to make any other questions, bye |
Author: | Dori [ 03 Mar 2009, 16:04 ] |
Post subject: | Re: EyesWeb and DirectX |
thanks for that! Ill have to go and rethink my approah now and might ask a few more questions in a bit! |
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